A quotation from the game's box: "Parental Alert: A sharp eye and fast hand will prevail, so be warned when you play this game with children." There are 55 amusingly-illustrated, slice-of-bread-shaped cards. Players take turn flipping over a card. Slap the pile when a Slamwich has been built, but don't "Slip Slap" or you lose a card. Very nice components.
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Another popular little dice game. Mechanics are similar to our old favorite, Cosmic Wimpout. Roll six dice. Set aside the scoring dice (3 of a kind or certain "specials") and then decide: Roll the remaining (unscoring) dice and hope for a big score, or stop now and take what points you've got. If you decide to roll and then don't score, your turn ends with no score. (Note that our shipping and handling charge is only $7 no matter how many sets you buy, so buy 2 or more to save $)
Link here for Rules of Farkel
Dice and rules are packaged in a plastic container with snap lid that resembles a film canister.
Earth has been overrun by the evil Legion of Terra, and itís up to the Alliance between Earthís rebels, the Mercurians, and the Venusians to stop Terraís and Marsí Axis of Evil. Players can customize their ships by adding crew, shields, and lasers as well as gather resources to build more ships.
From the makers of the popular Pirates constructible strategy game, Rocketmen: Axis of Evil plunges you into a retro futuristic world. The artwork and vernacular is reminiscent of some of the sci-fi greats of yesteryear, and would be a great gift for anyone who has ever dreamt of space travel and defending the earth from aliens.
Each pack contains: 2 complete, customizable ships, Resource card with Microids, Crew, an Asteroid card, Complete rules, 1 die
This game is very similar to the best-selling Left Center Right (LCR). The main difference is that instead of the dice deciding on who you take chips or dice from, you do.
Win, Lose or Swipe with every roll in this fast-action dice game. Win three chips, lose a die, swipe two dice from your opponents, or roll a Super Swipe and take it all! In the end, the player with the most chips wins.
Contains: 10 Swipe dice, 50 chips, a carrying case, and instructions.
These all-plastic playing cards are transparent, with a few strategically placed patches of color: circles on the backs and numbers and symbols on the face. Designer is Pieter Woudt.
Cards are 2-1/4 x 3-1/2 inches. Cards come in a plastic box measuring 4 x 2.75" when closed.
To begin your turn, roll all six dice. Spell the word Greed$ and you win 1,000 points. It only takes 5,000 to win. On the other hand, roll a "Greed-Out", no scoring dice, and your turn ends. Rolling three Gs gets you 600 points, but then you must decide what to do with the remaining three dice. Greedily roll again and risk "Greed-Out" or stop now and settle for 600 points on this turn.
Set contains six special dice, instructions, golf pencil and a few score sheets (copy these, or as we do at our house, keep score on the back of an envelope.
The Yomega Fireball is the yo-yo that started the revolution in play. With it's patented transaxle system, the Fireball allows for spins that are over 3 times longer than an ordinary yo-yo.
The transaxle system uses a special axle sleeve to reduce friction and increase spin. With this system, players can progress to tricks once thought impossible.
Two inch wooden squares connected by colorful ribbons. Hold up the ladder, rotate the top block, and all the ones below turn over in turn.
Fascinating for many ages.
The "super" Rubik's Cube! The 4 x 4 requires different moves to solve than the original 3 x 3 cube, and it's more challenging. Once known as the Rubik's Revenge, the 4 x4 Cube is truly for the Rubik's aficionado.