Warning: Choking Hazard. Small Parts. Not for children under 3 yrs.
Remember the wooden triangle and golf tees puzzle? This is a lot like that, with a twist. Patience, problem solving and puzzling skills are put to the test as players jump over a field of blue pegs, one-by-one, until only the orange peg is left.
New diabolical solitaire game pattern defines which way a player can jump, increasing the level of difficulty. Challenges start simple then build in complexity as players develop their strategies. Guaranteed to keep players entertained for hours and improve sequential thinking skills.
Check out other great puzzles from Thinkfun!
This brain-teaser starts easy and gets harder as you progress. The object is to build perfect units called "pentas" by placing a certain number of Pentaminos on the board.
The game comes with 10 different pentominos, which are wooden shapes equivalent to five attached cubes. Also included are 8 smaller pieces the sizes of 1, 2, and 3 cubes. The 12 x 5.5 inch wooden game board is a grid, which you limit by placing the "setting stick" progressively further along.
The two player version entails dividing the board with the setting stick. Players take turns placing pentaminos on their own sides. Last to place a pentamino wins.
A quick playing game with beautiful art, Tsuro is sure to delight younger and older players alike.
Using tiles, players build a path for their stone. However, other players can influence your path, so be careful to stay on the board. Player who chooses the safest path wins.
Contains: 2 game board, 1 dragon tile, 8 markers, 35 playing tiles, rules
This two-player game has been a staple of The Game Preserve's Head-to-Head department for almost ten years. Perhaps its popularity is attributable to the substantial feel and charm of the wooden pieces, perhaps the spatial challenge inherent in the play.
The board is a grid, representing the layout of a medieval city. Each player has a set of differently shaped wooden buildings; one set is stained brown, the other left blond. A grey building--the cathedral--is placed on the board to begin the game. Players try to enclose areas of the city with their own color buildings; once an area is enclosed, only that player may place his buildings within that area. Play ends when the board is filled, or when the buildings left over cannot be fit into any of the space left open on the board. The player with the fewest buildings left over is the winner. Cathedral takes 15-30 minutes to play, and is especially popular with fans of spatial-relation puzzles! If you put Cathedral out on the coffee table, it WILL be played.
Originally produced in Australia, this game has gone through several versions in the last decade--it was first a very classy-looking wood board game, then appeared briefly in a plastic version, and is now back to its original look. Though we sometimes get requests for plastic Cathedral, it is no longer available this way.