Another popular little dice game. Mechanics are similar to our old favorite, Cosmic Wimpout. Roll six dice. Set aside the
scoring dice (3 of a kind or certain "specials") and then decide: Roll the remaining (unscoring) dice and hope for a big score, or
stop now and take what points you've got. If you decide to roll and then don't score, your turn ends with no score.
Click here for Rules of Farkel
Warning: Choking Hazard. Small Parts. Not for children under 3