Another popular little dice game. Mechanics are similar to our old favorite, Cosmic Wimpout. Roll six dice. Set aside the scoring dice (3 of a kind or certain "specials") and then decide: Roll the remaining (unscoring) dice and hope for a big score, or stop now and take what points you've got. If you decide to roll and then don't score, your turn ends with no score. (Note that our shipping and handling charge is only $7 no matter how many sets you buy, so buy 2 or more to save $)
Link here for Rules of Farkel
Dice and rules are packaged in a plastic container with snap lid that resembles a film canister.